/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.it.br.gameserver.handler.usercommandhandlers;

import com.it.br.gameserver.handler.IUserCommandHandler;
import com.it.br.gameserver.model.L2CommandChannel;
import com.it.br.gameserver.model.L2Party;
import com.it.br.gameserver.model.actor.instance.L2PcInstance;
import com.it.br.gameserver.network.serverpackets.SystemMessage;

/**
 *
 * @author  Chris
 */
public class ChannelLeave implements IUserCommandHandler
{
	private static final int[] COMMAND_IDS = { 96 };

    /* (non-Javadoc)
     * @see com.it.br.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.it.br.gameserver.model.L2PcInstance)
     */

	public boolean useUserCommand(int id, L2PcInstance activeChar)
    {
        if (id != COMMAND_IDS[0]) return false;

        if (activeChar.isInParty())
        {
        	if (activeChar.getParty().isLeader(activeChar)
        			&& activeChar.getParty().isInCommandChannel())
        	{
        		L2CommandChannel channel = activeChar.getParty().getCommandChannel();
        		L2Party party = activeChar.getParty();
        		channel.removeParty(party);

        		SystemMessage sm = SystemMessage.sendString("Your party has left the CommandChannel.");
        		party.broadcastToPartyMembers(sm);
        		sm = SystemMessage.sendString(party.getPartyMembers().get(0).getName() +"'s party has left the CommandChannel.");
        		channel.broadcastToChannelMembers(sm);
        		return true;
        	}
        }
        return false;
    }
    /* (non-Javadoc)
     * @see com.it.br.gameserver.handler.IUserCommandHandler#getUserCommandList()
     */

	public int[] getUserCommandList()
    {
        return COMMAND_IDS;
    }
}
